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  • Condition Note: Few pen/ pencil marks and the condition is good.

 

About the Book:

This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Making programs clearUnit 2: Hardware and software work togetherUnit 3: Be a data expertUnit 4: Be a designerTerm 2Unit 5: Networks are everywhereUnit 6: Be a storytellerUnit 7: Computers and robotsUnit 8: Be a musicianTerm 3Unit 9: Sending secret messagesUnit 10: Be a game developerUnit 11: Be a data designerUnit 12: Be an artistGlossary
 
  • Author  :   Roland Birbal (Author), Michele Taylor (Author), Nazreen Mohammed (Author), Carissa Gookool (Author), Michelle K. Koon (Author)
  • Publisher ‏ : ‎ Hodder Education (16 December 2022)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 184 pages
  • ISBN-10 ‏ : ‎ 139836858X
  • ISBN-13 ‏ : ‎ 9781398368583
  • Reading age ‏ : ‎ 5 - 8 years

Cambridge Primary Computing Learner's Book Stage 3

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Product details

  • Condition Note: Few pen/ pencil marks and the condition is good.

 

About the Book:

This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Making programs clearUnit 2: Hardware and software work togetherUnit 3: Be a data expertUnit 4: Be a designerTerm 2Unit 5: Networks are everywhereUnit 6: Be a storytellerUnit 7: Computers and robotsUnit 8: Be a musicianTerm 3Unit 9: Sending secret messagesUnit 10: Be a game developerUnit 11: Be a data designerUnit 12: Be an artistGlossary
 
  • Author  :   Roland Birbal (Author), Michele Taylor (Author), Nazreen Mohammed (Author), Carissa Gookool (Author), Michelle K. Koon (Author)
  • Publisher ‏ : ‎ Hodder Education (16 December 2022)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 184 pages
  • ISBN-10 ‏ : ‎ 139836858X
  • ISBN-13 ‏ : ‎ 9781398368583
  • Reading age ‏ : ‎ 5 - 8 years

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